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PREFACE:
We are glad that you have decided to purchase this book on architectural renderings with 3ds Max and V-Ray. We hope that you will enjoy reading the book and the opportunity to learn new things while working through the lessons.
We trust that you will be able to apply this information in your future projects. The book is divided into six chapters. The first chapter focuses on theoretical knowledge. The information provided in this section spans a range, from light in real life via computer graphics to its significance in architecture.
We will discuss sources of light specific to V-Ray, as well as materials and cameras. Different render algorithms and their advantages and disadvantages will be introduced. The other five chapters show you how to proceed with 3D Studio Max and V-Ray, workshop-style.
Architectural scenes and lighting scenarios are described, from opening the file to the final rendering settings. We decided to use V-Ray as the rendering plug-in, because it is a very fast, high-quality renderer and is available for all commonly used 3D software solutions.
V-Ray is now available for Cinema 4D, SketchUp, Rhinoceros, and 3ds Max, to name a few. There is also a current beta version of V-Ray for Maya.
The parameters and theories that the settings are based on are the same in all applications, which makes this book interesting for many users, not just users of 3ds Max. Have fun and enjoy working with V-Ray!.
Acknowledgments:
The book is mainly intended for computer graphics artists, enthusiastic users, and students of all disciplines who want to present their drafts, products, and ideas in three dimensions. Primarily, it obviously addresses students of architecture and interior design, where ideas are often conveyed through the medium of renderings.
Furthermore, this book is meant to offer experienced architects and creative people access to the world of three-dimensional computer graphics.
We hope to accomplish this through clear and straight forward presentation of the basics and by offering various problem-solving strategies as well as helpful tips for daily production tasks. You should already have a basic understanding of the user interface and operation of 3ds Max.
As we focus primarily on light, materials, and settings for V-Ray rendering, it would be beyond the scope of this book to explain the basic elements of 3ds Max. It would also be helpful if you have previous experience with AutoCAD.
Some of the models on which the scenes are based have been constructed in AutoCAD and are linked with 3ds Max. Here, emphasis is placed on using AutoCAD layers. Architectural Rendering with 3ds Max and V-Ray 2.
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